Files
rive-ios/Source/Renderer/include/RenderContext.h
luigi-rosso 27de5abf4b Ios out of band
few bits to sort out
- [x] make our mix of simulator/emulator consistent, settling on emulator
- [x] passing the factory in works great for just in time asset decoding, but its not amazing when you want to decode ahead of time.
- [x] couple of places left to pass this function signature through. (Question) is there a neater way to get this done, feels a bit like we are going back to parameter explosion a bit?
- [x] should do a few examples, i think the complexity grows quite a bit in this one as you add caching, or callbacks
- [x] should get the cached images/fonts to draw on init as well, either warming up cache, or jitting
- [x] examples loading assets from the bundle (also there seem to be actual asset things too? should we use those?!)
- [x] add test
- [x] re-add "preview" project & rev the preview project once this has been deployed. (do this after new ios deploy)
- [x] fix up race condition (see comment)

https://github.com/rive-app/rive/assets/1216025/2c14330f-e8a4-481b-bc27-4807cabe3b82

(simple example, both swift ui and standard)

![CleanShot 2023-11-20 at 16 54 59](https://github.com/rive-app/rive/assets/1216025/a71e207c-30ad-44dd-9e4b-ad7431b22186)

Diffs=
fabb7f97f Ios out of band (#6232)

Co-authored-by: Gordon Hayes <pggordonhayes@gmail.com>
Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>
2023-12-05 21:23:08 +00:00

34 lines
716 B
Objective-C

/*
* Copyright 2023 Rive
*/
#pragma once
#ifndef render_context_h
#define render_context_h
#import <MetalKit/MetalKit.h>
#import <Metal/Metal.h>
namespace rive
{
class Factory;
class Renderer;
}; // namespace rive
@class MTKView;
/// RenderContext knows how to set up a backend-specific render context (e.g., Skia, CG, Rive, ...),
/// and provides a rive::Factory and rive::Renderer for it.
@interface RenderContext : NSObject
@property(strong) id<MTLDevice> metalDevice;
@property(strong) id<MTLCommandQueue> metalQueue;
@property MTLPixelFormat depthStencilPixelFormat;
@property BOOL framebufferOnly;
- (rive::Factory*)factory;
- (rive::Renderer*)beginFrame:(MTKView*)view;
- (void)endFrame;
@end
#endif