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few bits to sort out - [x] make our mix of simulator/emulator consistent, settling on emulator - [x] passing the factory in works great for just in time asset decoding, but its not amazing when you want to decode ahead of time. - [x] couple of places left to pass this function signature through. (Question) is there a neater way to get this done, feels a bit like we are going back to parameter explosion a bit? - [x] should do a few examples, i think the complexity grows quite a bit in this one as you add caching, or callbacks - [x] should get the cached images/fonts to draw on init as well, either warming up cache, or jitting - [x] examples loading assets from the bundle (also there seem to be actual asset things too? should we use those?!) - [x] add test - [x] re-add "preview" project & rev the preview project once this has been deployed. (do this after new ios deploy) - [x] fix up race condition (see comment) https://github.com/rive-app/rive/assets/1216025/2c14330f-e8a4-481b-bc27-4807cabe3b82 (simple example, both swift ui and standard)  Diffs= fabb7f97f Ios out of band (#6232) Co-authored-by: Gordon Hayes <pggordonhayes@gmail.com> Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>
33 lines
728 B
Objective-C
33 lines
728 B
Objective-C
//
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// CDNFileAssetLoader.h
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// RiveRuntime
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//
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// Created by Maxwell Talbot on 06/11/2023.
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// Copyright © 2023 Rive. All rights reserved.
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//
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#ifndef CDNFileAssetLoader_h
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#define CDNFileAssetLoader_h
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#import <RiveRuntime/RiveFileAssetLoader.h>
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@class RiveFileAssetLoader;
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@interface CDNFileAssetLoader : RiveFileAssetLoader
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@end
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@interface FallbackFileAssetLoader : RiveFileAssetLoader
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- (void)addLoader:(RiveFileAssetLoader*)loader;
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@end
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typedef bool (^LoadAsset)(RiveFileAsset* asset, NSData* data, RiveFactory* factory);
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@interface CustomFileAssetLoader : RiveFileAssetLoader
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@property(nonatomic, copy) LoadAsset loadAsset;
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- (instancetype)initWithLoader:(LoadAsset)loader;
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@end
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#endif /* CDNFileAssetLoader_h */
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