Files
rive-ios/Source/Renderer/FileAssetLoaderAdapter.mm
luigi-rosso 27de5abf4b Ios out of band
few bits to sort out
- [x] make our mix of simulator/emulator consistent, settling on emulator
- [x] passing the factory in works great for just in time asset decoding, but its not amazing when you want to decode ahead of time.
- [x] couple of places left to pass this function signature through. (Question) is there a neater way to get this done, feels a bit like we are going back to parameter explosion a bit?
- [x] should do a few examples, i think the complexity grows quite a bit in this one as you add caching, or callbacks
- [x] should get the cached images/fonts to draw on init as well, either warming up cache, or jitting
- [x] examples loading assets from the bundle (also there seem to be actual asset things too? should we use those?!)
- [x] add test
- [x] re-add "preview" project & rev the preview project once this has been deployed. (do this after new ios deploy)
- [x] fix up race condition (see comment)

https://github.com/rive-app/rive/assets/1216025/2c14330f-e8a4-481b-bc27-4807cabe3b82

(simple example, both swift ui and standard)

![CleanShot 2023-11-20 at 16 54 59](https://github.com/rive-app/rive/assets/1216025/a71e207c-30ad-44dd-9e4b-ad7431b22186)

Diffs=
fabb7f97f Ios out of band (#6232)

Co-authored-by: Gordon Hayes <pggordonhayes@gmail.com>
Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>
2023-12-05 21:23:08 +00:00

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//
// FileAssetLoaderAdapter.m
// RiveRuntime
//
// Created by Maxwell Talbot on 07/11/2023.
// Copyright © 2023 Rive. All rights reserved.
//
#import <FileAssetLoaderAdapter.hpp>
#import <RiveFileAssetLoader.h>
#import <RiveFileAsset.h>
#import <RiveFactory.h>
NS_ASSUME_NONNULL_BEGIN
rive::FileAssetLoaderAdapter::FileAssetLoaderAdapter(RiveFileAssetLoader* myLoader)
{
loader = myLoader;
}
bool rive::FileAssetLoaderAdapter::loadContents(rive::FileAsset& asset,
rive::Span<const uint8_t> bytes,
rive::Factory* factory)
{
NSData* data = [NSData dataWithBytes:bytes.data() length:bytes.size()];
RiveFactory* myFactory = [[RiveFactory alloc] initWithFactory:factory];
if (asset.is<rive::FontAsset>())
{
RiveFontAsset* fontAsset =
[[RiveFontAsset alloc] initWithFileAsset:asset.as<rive::FontAsset>()];
return [loader loadContentsWithAsset:fontAsset andData:data andFactory:myFactory];
}
else if (asset.is<rive::ImageAsset>())
{
RiveImageAsset* imageAsset =
[[RiveImageAsset alloc] initWithFileAsset:asset.as<rive::ImageAsset>()];
return [loader loadContentsWithAsset:imageAsset andData:data andFactory:myFactory];
}
return false;
}
NS_ASSUME_NONNULL_END