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few bits to sort out - [x] make our mix of simulator/emulator consistent, settling on emulator - [x] passing the factory in works great for just in time asset decoding, but its not amazing when you want to decode ahead of time. - [x] couple of places left to pass this function signature through. (Question) is there a neater way to get this done, feels a bit like we are going back to parameter explosion a bit? - [x] should do a few examples, i think the complexity grows quite a bit in this one as you add caching, or callbacks - [x] should get the cached images/fonts to draw on init as well, either warming up cache, or jitting - [x] examples loading assets from the bundle (also there seem to be actual asset things too? should we use those?!) - [x] add test - [x] re-add "preview" project & rev the preview project once this has been deployed. (do this after new ios deploy) - [x] fix up race condition (see comment) https://github.com/rive-app/rive/assets/1216025/2c14330f-e8a4-481b-bc27-4807cabe3b82 (simple example, both swift ui and standard)  Diffs= fabb7f97f Ios out of band (#6232) Co-authored-by: Gordon Hayes <pggordonhayes@gmail.com> Co-authored-by: Maxwell Talbot <talbot.maxwell@gmail.com>
109 lines
2.7 KiB
Plaintext
109 lines
2.7 KiB
Plaintext
//
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// CDNFileAssetLoader.m
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// RiveRuntime
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//
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// Created by Maxwell Talbot on 07/11/2023.
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// Copyright © 2023 Rive. All rights reserved.
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//
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#import <RiveFileAsset.h>
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#import <RiveFactory.h>
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#import <CDNFileAssetLoader.h>
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@implementation CDNFileAssetLoader
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{}
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- (bool)loadContentsWithAsset:(RiveFileAsset*)asset
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andData:(NSData*)data
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andFactory:(RiveFactory*)factory
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{
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// TODO: Error handling
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// TODO: Track tasks, so we can cancel them if we garbage collect the asset loader
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if ([[asset cdnUuid] length] > 0)
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{
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NSURL* URL = [NSURL
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URLWithString:[NSString
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stringWithFormat:@"%@/%@", [asset cdnBaseUrl], [asset cdnUuid]]];
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NSURLSessionTask* task = [[NSURLSession sharedSession]
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downloadTaskWithURL:URL
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completionHandler:^(NSURL* location, NSURLResponse* response, NSError* error) {
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if (!error)
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{
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// Load the data into the reader
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NSData* data = [NSData dataWithContentsOfURL:location];
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if ([asset isKindOfClass:[RiveFontAsset class]])
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{
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[(RiveFontAsset*)asset font:[factory decodeFont:data]];
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}
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else if ([asset isKindOfClass:[RiveImageAsset class]])
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{
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[(RiveImageAsset*)asset renderImage:[factory decodeImage:data]];
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}
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}
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}];
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// Kick off the http download
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// QUESTION: Do we need to tie this into the RiveFile so we can wait for these loads to be
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// completed?
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[task resume];
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return true;
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}
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return false;
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}
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@end
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@implementation FallbackFileAssetLoader
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{
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NSMutableArray* loaders;
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}
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- (instancetype)init
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{
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self = [super init];
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loaders = [NSMutableArray array];
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return self;
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}
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- (void)addLoader:(RiveFileAssetLoader*)loader
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{
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[loaders addObject:loader];
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}
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- (bool)loadContentsWithAsset:(RiveFileAsset*)asset
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andData:(NSData*)data
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andFactory:(RiveFactory*)factory
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{
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for (RiveFileAssetLoader* loader in loaders)
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{
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if ([loader loadContentsWithAsset:asset andData:data andFactory:factory])
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{
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return true;
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}
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}
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return false;
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}
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@end
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@implementation CustomFileAssetLoader
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- (instancetype)initWithLoader:(LoadAsset)loader
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{
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self = [super init];
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_loadAsset = loader;
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return self;
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}
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- (bool)loadContentsWithAsset:(RiveFileAsset*)asset
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andData:(NSData*)data
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andFactory:(RiveFactory*)factory
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{
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return _loadAsset(asset, data, factory);
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}
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@end
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