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Many changes to add in support for Unreal RHI This is the first step. Afterwords we need more changes such as finalizing the for_unreal switch to premake. Diffs= 1cc5f2b6f Prep for rhi (#8270) Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
23 lines
927 B
Plaintext
23 lines
927 B
Plaintext
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExampleLibrary", "ExampleLibrary.vcxproj", "{9B50F1F8-0116-442C-A071-F5C3A120A5CB}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9B50F1F8-0116-442C-A071-F5C3A120A5CB}.Debug|x64.ActiveCfg = Debug|x64
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{9B50F1F8-0116-442C-A071-F5C3A120A5CB}.Debug|x64.Build.0 = Debug|x64
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{9B50F1F8-0116-442C-A071-F5C3A120A5CB}.Release|x64.ActiveCfg = Release|x64
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{9B50F1F8-0116-442C-A071-F5C3A120A5CB}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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