Files
rive-cpp/include/utils/no_op_renderer.hpp
bodymovin d920ee0efd fix(scripting): search first parent transform component to build scri… (#11443) 99ca3a30cc
fix(scripting): search first parent transform component to build script node

feature: modulate opacity (#11427) 128d9d61e0
* feature: modulate opacity

* fix: clang-format

* fix: rust renderer has a no-op modulateOpacity

* fix: no-op modulateOpacity for canvas android

* feature: modulate opacity on android canvas

* fix: rcp ref

* fix: missing override

* fix: gms

* fix: make flutter_renderer match cg one

* fix: josh pr feedback

* fix: remove CG transparency layer

* fix: save modulated gradient up-front

* fix: store only one gradient ref

* fix: remove specific constructor

* fix: use GradDataArray!

* fix: expose currentModulatedOpacity

* fix: cg_factory modulated opacity value

* fix: modulate negative opacity test

* fix: verify double modulate negative also clamps

Co-authored-by: Luigi Rosso <luigi-rosso@users.noreply.github.com>
Co-authored-by: hernan <hernan@rive.app>
2026-01-13 01:13:05 +00:00

39 lines
951 B
C++

/*
* Copyright 2022 Rive
*/
#ifndef _RIVE_NOOP_RENDERER_HPP_
#define _RIVE_NOOP_RENDERER_HPP_
#include "rive/renderer.hpp"
namespace rive
{
class NoOpRenderer : public Renderer
{
public:
void save() override {}
void restore() override {}
void transform(const Mat2D&) override {}
void drawPath(RenderPath* path, RenderPaint* paint) override {}
void clipPath(RenderPath* path) override {}
void drawImage(const RenderImage*, ImageSampler, BlendMode, float) override
{}
void drawImageMesh(const RenderImage*,
ImageSampler,
rcp<RenderBuffer>,
rcp<RenderBuffer>,
rcp<RenderBuffer>,
uint32_t vertexCount,
uint32_t indexCount,
BlendMode,
float) override
{}
void modulateOpacity(float) override {}
};
} // namespace rive
#endif