Files
rive-cpp/include/math/mat2d.hpp
2020-08-16 18:20:11 -07:00

58 lines
1.5 KiB
C++

#ifndef _RIVE_MAT2D_HPP_
#define _RIVE_MAT2D_HPP_
#include <cstddef>
namespace rive
{
class Vec2D;
class TransformComponents;
class Mat2D
{
private:
float m_Buffer[6];
public:
Mat2D();
Mat2D(const Mat2D& copy);
inline const float* values() const { return m_Buffer; }
float& operator[](std::size_t idx) { return m_Buffer[idx]; }
const float& operator[](std::size_t idx) const { return m_Buffer[idx]; }
static void identity(Mat2D& result)
{
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 0.0f;
result[3] = 1.0f;
result[4] = 0.0f;
result[5] = 0.0f;
}
static void fromRotation(Mat2D& result, float rad);
static void scale(Mat2D& result, const Mat2D& mat, const Vec2D& vec);
static void multiply(Mat2D& result, const Mat2D& a, const Mat2D& b);
static bool invert(Mat2D& result, const Mat2D& a);
static void copy(Mat2D& result, const Mat2D& a);
static void decompose(TransformComponents& result, const Mat2D& m);
static void compose(Mat2D& result, const TransformComponents& components);
static void scaleByValues(Mat2D& result, float sx, float sy);
float xx() const { return m_Buffer[0]; }
float xy() const { return m_Buffer[1]; }
float yx() const { return m_Buffer[2]; }
float yy() const { return m_Buffer[3]; }
float tx() const { return m_Buffer[4]; }
float ty() const { return m_Buffer[5]; }
};
inline Mat2D operator*(const Mat2D& a, const Mat2D& b)
{
Mat2D result;
Mat2D::multiply(result, a, b);
return result;
}
} // namespace rive
#endif