mirror of
https://github.com/rive-app/rive-cpp.git
synced 2026-01-18 21:21:17 +01:00
It looks like the premake5 "v5.0.0-beta3" tag isn't compatible with Sequoia 15.4.1. Bump our tag to v5.0.0-beta7 and update the deprecated features we had been using. Also fix the script to rebuild if the premake5 binary doesn't exist. Before it only checked if the parent "premake-core" directory existed, so if a build had failed previously, build_rive.sh would fail forever without ever attempting to build premake5 again. Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com> Co-authored-by: Jonathon Copeland <jcopela4@gmail.com>
Rive Renderer
The Rive Renderer is a vector and raster graphics renderer custom-built for Rive content, for animation, and for runtime.
This directory contains the renderer code and an example for how to interface with it directly. It contains the best in class concrete implementation of Rive's rendering abstraction layer, which we call the Rive Renderer.
Clone the rive-runtime repo
git clone https://github.com/rive-app/rive-runtime.git
cd rive-runtime/renderer
Build GLFW
pushd ../skia/dependencies
./make_glfw.sh
popd
Add build_rive.sh to $PATH
export PATH="$PATH:$(realpath ../build)"
Build & run
build_rive.sh release
out/release/path_fiddle [/path/to/my.riv]
Build & serve for WebGL2
build_rive.sh ninja wasm release
cd out/wasm_release
python3 -m http.server 5555
Helpful keys
h/H: add/subtract copies to the left and right (only when a .riv is provided)j/J: add/subtract copies below (only when a .riv is provided)k/K: add/subtract copies above (only when a .riv is provided)p: pause runtime (for benchmarking the renderer in isolation)a: toggle "atomic" mode