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We had a nice comment describing why we shouldn't create the overflow texture with VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT, but then we went ahead and accidentally created it as an input attachment anyway. This PR actually applies the workaround described in the comment. Also apply the "teardown after every GM" workaround to Adreno pre 1.3 GPUs, since those also experience sporadic crashes and this appears to help. Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
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41 B
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2 lines
41 B
Plaintext
e6c21bf6fda1caa73297d0cddac565324c9c487c
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