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Adds an audio engine abstraction (implemented with miniaudio) in Rive. We can selectively replace it with other abstractions later if we find miniaudio isn't well suited everywhere but I'm confident it will be based on flexibility with getting it working in the recorder. Adds audio support in: - packages/rive_common - WASM: rive_audio_wasm.dart - FFI: rive_audio_ffi.dart - packages/runtime - packages/recorder Subsequent PR will add support in: - packages/rive_unity - This is getting meaty enough... - packages/rive_flutter - This requires publishing rive_common so I want to make sure this is reviewed and accepted before publishing - I'd also prefer to merge layout constraints into rive_common before this lands. Editor features: - Updated preview window: <img width="248" alt="CleanShot 2024-01-15 at 14 44 31@2x" src="https://github.com/rive-app/rive/assets/454182/a9588be6-8370-4e22-ab32-af1e9ed71183"> - Preview waveforms in the timeline: <img width="651" alt="CleanShot 2024-01-15 at 14 44 53@2x" src="https://github.com/rive-app/rive/assets/454182/2710667f-838f-483d-9647-e2bcb9e0237a"> - Subsequent PR will also use threads in web editor build (currently uses a time/frame based decoder to offload ui). I can't do that until I can verify the Shared Memory access is granted once rive_common lands in pub.dev and then we can push to UAT. Diffs= 73bf11db3 Audio engine (#6454) Co-authored-by: Luigi Rosso <luigi-rosso@users.noreply.github.com>
98 lines
2.4 KiB
Bash
Executable File
98 lines
2.4 KiB
Bash
Executable File
#!/bin/bash
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set -e
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export SKIA_DIR="${SKIA_DIR_NAME:-skia}"
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source ../../dependencies/config_directories.sh
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# build main rive
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cd ../..
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./build.sh "$@"
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# build skia renderer
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cd skia/renderer
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pushd build &>/dev/null
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while getopts p: flag; do
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case "${flag}" in
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p)
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shift 2
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platform=${OPTARG}
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;;
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\?) help ;;
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esac
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done
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# make sure argument is lowercase
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OPTION="$(echo "$1" | tr '[A-Z]' '[a-z]')"
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help() {
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echo build.sh - build debug library
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echo build.sh clean - clean the build
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echo build.sh release - build release library
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echo build.sh -p ios release - build release ios library
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echo build.sh -p ios_sim release - build release ios simulator library
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echo build.sh -p android release - build release android library
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exit 1
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}
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if [ "$OPTION" = 'help' ]; then
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help
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else
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build() {
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echo "Building Rive Renderer for platform=$platform option=$OPTION"
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PREMAKE="premake5 --scripts=../../../build gmake2 --with_rive_text --with_rive_audio=system $1"
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eval "$PREMAKE"
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if [ "$OPTION" = "clean" ]; then
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make clean
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make clean config=release
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elif [ "$OPTION" = "release" ]; then
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make config=release -j7
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else
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make -j7
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fi
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}
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case $platform in
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ios)
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echo "Building for iOS"
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export IOS_SYSROOT=$(xcrun --sdk iphoneos --show-sdk-path)
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build "--os=ios"
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if [ "$OPTION" = "clean" ]; then
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exit
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fi
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;;
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ios_sim)
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echo "Building for iOS Simulator"
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export IOS_SYSROOT=$(xcrun --sdk iphonesimulator --show-sdk-path)
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build "--os=ios --variant=emulator"
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if [ "$OPTION" = "clean" ]; then
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exit
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fi
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;;
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# Android supports ABIs via a custom platform format:
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# e.g. 'android.x86', 'android.x64', etc.
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android*)
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echo "Building for ${platform}"
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# Extract ABI from this opt by splitting on '.' character
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IFS="." read -ra strarr <<<"$platform"
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ARCH=${strarr[1]}
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build "--os=android --arch=${ARCH}"
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;;
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macosx)
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echo "Building for macos"
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export MACOS_SYSROOT=$(xcrun --sdk macosx --show-sdk-path)
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build "--os=macosx --variant=runtime"
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if [ "$OPTION" = "clean" ]; then
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exit
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fi
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;;
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*)
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build
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;;
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esac
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fi
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popd &>/dev/null
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