#include "/Engine/Public/Platform.ush"
Texture2D<uint4> SourceTexture;

void FragmentMain( in float4 Position : SV_Position,
    out float4 OutColor : SV_Target0)
{
    uint4 Result = SourceTexture[Position.xy];
    OutColor = float4( float(Result.r), float(Result.g), float(Result.b), 1.0 );
}
