#ifndef _RIVE_LINEAR_ANIMATION_BASE_HPP_
#define _RIVE_LINEAR_ANIMATION_BASE_HPP_
#include "rive/animation/animation.hpp"
#include "rive/core/field_types/core_bool_type.hpp"
#include "rive/core/field_types/core_double_type.hpp"
#include "rive/core/field_types/core_uint_type.hpp"
namespace rive
{
class LinearAnimationBase : public Animation
{
protected:
    typedef Animation Super;

public:
    static const uint16_t typeKey = 31;

    /// Helper to quickly determine if a core object extends another without
    /// RTTI at runtime.
    bool isTypeOf(uint16_t typeKey) const override
    {
        switch (typeKey)
        {
            case LinearAnimationBase::typeKey:
            case AnimationBase::typeKey:
                return true;
            default:
                return false;
        }
    }

    uint16_t coreType() const override { return typeKey; }

    static const uint16_t fpsPropertyKey = 56;
    static const uint16_t durationPropertyKey = 57;
    static const uint16_t speedPropertyKey = 58;
    static const uint16_t loopValuePropertyKey = 59;
    static const uint16_t workStartPropertyKey = 60;
    static const uint16_t workEndPropertyKey = 61;
    static const uint16_t enableWorkAreaPropertyKey = 62;
    static const uint16_t quantizePropertyKey = 376;

protected:
    uint32_t m_Fps = 60;
    uint32_t m_Duration = 60;
    float m_Speed = 1.0f;
    uint32_t m_LoopValue = 0;
    uint32_t m_WorkStart = -1;
    uint32_t m_WorkEnd = -1;
    bool m_EnableWorkArea = false;
    bool m_Quantize = false;

public:
    inline uint32_t fps() const { return m_Fps; }
    void fps(uint32_t value)
    {
        if (m_Fps == value)
        {
            return;
        }
        m_Fps = value;
        fpsChanged();
    }

    inline uint32_t duration() const { return m_Duration; }
    void duration(uint32_t value)
    {
        if (m_Duration == value)
        {
            return;
        }
        m_Duration = value;
        durationChanged();
    }

    inline float speed() const { return m_Speed; }
    void speed(float value)
    {
        if (m_Speed == value)
        {
            return;
        }
        m_Speed = value;
        speedChanged();
    }

    inline uint32_t loopValue() const { return m_LoopValue; }
    void loopValue(uint32_t value)
    {
        if (m_LoopValue == value)
        {
            return;
        }
        m_LoopValue = value;
        loopValueChanged();
    }

    inline uint32_t workStart() const { return m_WorkStart; }
    void workStart(uint32_t value)
    {
        if (m_WorkStart == value)
        {
            return;
        }
        m_WorkStart = value;
        workStartChanged();
    }

    inline uint32_t workEnd() const { return m_WorkEnd; }
    void workEnd(uint32_t value)
    {
        if (m_WorkEnd == value)
        {
            return;
        }
        m_WorkEnd = value;
        workEndChanged();
    }

    inline bool enableWorkArea() const { return m_EnableWorkArea; }
    void enableWorkArea(bool value)
    {
        if (m_EnableWorkArea == value)
        {
            return;
        }
        m_EnableWorkArea = value;
        enableWorkAreaChanged();
    }

    inline bool quantize() const { return m_Quantize; }
    void quantize(bool value)
    {
        if (m_Quantize == value)
        {
            return;
        }
        m_Quantize = value;
        quantizeChanged();
    }

    Core* clone() const override;
    void copy(const LinearAnimationBase& object)
    {
        m_Fps = object.m_Fps;
        m_Duration = object.m_Duration;
        m_Speed = object.m_Speed;
        m_LoopValue = object.m_LoopValue;
        m_WorkStart = object.m_WorkStart;
        m_WorkEnd = object.m_WorkEnd;
        m_EnableWorkArea = object.m_EnableWorkArea;
        m_Quantize = object.m_Quantize;
        Animation::copy(object);
    }

    bool deserialize(uint16_t propertyKey, BinaryReader& reader) override
    {
        switch (propertyKey)
        {
            case fpsPropertyKey:
                m_Fps = CoreUintType::deserialize(reader);
                return true;
            case durationPropertyKey:
                m_Duration = CoreUintType::deserialize(reader);
                return true;
            case speedPropertyKey:
                m_Speed = CoreDoubleType::deserialize(reader);
                return true;
            case loopValuePropertyKey:
                m_LoopValue = CoreUintType::deserialize(reader);
                return true;
            case workStartPropertyKey:
                m_WorkStart = CoreUintType::deserialize(reader);
                return true;
            case workEndPropertyKey:
                m_WorkEnd = CoreUintType::deserialize(reader);
                return true;
            case enableWorkAreaPropertyKey:
                m_EnableWorkArea = CoreBoolType::deserialize(reader);
                return true;
            case quantizePropertyKey:
                m_Quantize = CoreBoolType::deserialize(reader);
                return true;
        }
        return Animation::deserialize(propertyKey, reader);
    }

protected:
    virtual void fpsChanged() {}
    virtual void durationChanged() {}
    virtual void speedChanged() {}
    virtual void loopValueChanged() {}
    virtual void workStartChanged() {}
    virtual void workEndChanged() {}
    virtual void enableWorkAreaChanged() {}
    virtual void quantizeChanged() {}
};
} // namespace rive

#endif