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- Validate ulOffsetEnd in MDCImporter::ValidateSurfaceHeader to prevent pcSurface2 from moving past the MDC buffer(fixes #6167, CVE-2025-5165). - Apply AI_SWAP4 to ulOffsetShaders before using it in bounds checks. Signed-off-by: mapengyuan <mapengyuan@xfusion.com> Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>