Files
KTX-Software/tests/loadtests/appfwSDL/AppBaseSDL.h
2018-04-27 20:12:10 +09:00

98 lines
2.7 KiB
C++

/* -*- tab-width: 4; -*- */
/* vi: set sw=2 ts=4 expandtab: */
#ifndef APP_BASE_SDL_H_1456211087
#define APP_BASE_SDL_H_1456211087
/* $Id: f63e0a9e6eed51ed84a8eea1eff0708c8a6af22b $ */
/*
* ©2015-2018 Mark Callow.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @internal
* @file AppBaseSDL.h
* @~English
*
* @brief Declarations for App framework using SDL.
*
* @author Mark Callow, www.edgewise-consulting.com
* @copyright © 2015-2018, Mark Callow.
*/
#include <SDL2/SDL.h>
#include <string>
class AppBaseSDL {
public:
typedef Uint64 ticks_t;
AppBaseSDL(const char* const name) : szName(name), appTitle(name) { }
virtual bool initialize(int argc, char* argv[]);
virtual void finalize();
// Ticks in milliseconds since start.
virtual void drawFrame(uint32_t msTicks) { }
// When used with SDL_SetEventWatch, return value is ignored. When used
// with SDL_SetEventFilter, 1 causes event to be added to SDL's internal
// event queue, 0 causes it to be dropped.
virtual int doEvent(SDL_Event* event);
virtual void onFPSUpdate();
virtual SDL_Window* getMainWindow() { return pswMainWindow; }
void drawFrame();
void initializeFPSTimer();
const char* const name() { return szName; }
const std::string getAssetPath() { return sBasePath; }
// Sets title to be used on window title bar. Content of szExtra ia
// appended to the app name.
virtual void setAppTitle(const char* const szExtra);
static int onEvent(void* userdata, SDL_Event* event) {
return ((AppBaseSDL *)userdata)->doEvent(event);
}
static void onDrawFrame(void* userdata) {
((AppBaseSDL *)userdata)->drawFrame();
}
protected:
// Sets text on window title bar. Fps value is preprended to appTitle.
virtual void setWindowTitle();
ticks_t startTicks;
float lastFrameTime; // ms
struct fpsCounter {
ticks_t startTicks;
int numFrames;
float lastFPS;
} fpsCounter;
SDL_Window* pswMainWindow;
const char* const szName;
std::string appTitle;
std::string sBasePath;
};
extern class AppBaseSDL* theApp;
#endif /* APP_BASE_SDL_H_1456211087 */